The GX switches have a standard Cherry cross stem making these switches compatible with all after market key caps, this is a massive improvement over the proprietary Romer-G stems. In general, I wouldn’t recommend the GX browns for gaming, the extra added stiffness make it more fatiguing to game for longer periods. The bottom out of the GX Brown almost feels cushioned with the amount of resistance I expect out of a run of the mill brown switch. The stem on the GX Browns do seem a little more stable with less wobble. The tactile bump is slightly more pronounced than a regular MX Brown bump, which isn’t difficult, the MX Brown bump is pretty much non-existent, we’re not talking Zealios level bumps here. The GX Brown’s feel good to type on, compared to a regular Cherry MX Brown the actuation point and tactile bump are a little heavier, making the overall feel a little stiffer than a traditional Cherry MX Brown. I’m reviewing the GX Brown switches in the Logitech G Pro keyboard, these GX switches look like they’re rebranded Kailh switches. The switches don’t really have any gimmicks, they seem to be Logitech’s take on the traditional Cherry MX switch. Logitech GX Blue – Clicky, 2 mm actuation, 50 gram actuation point, 4 mm bottom out.Logitech GX Brown – Tactile, 2 mm actuation, 50 gram actuation point, 4 mm bottom out.Logitech GX Red – Linear, 2 mm actuation, 50 gram actuation point, 4 mm bottom out.The G Pro X has 3 switch options to choose from out of the box: I will report back.The Logitech G Pro X Keyboard does away with the Romer-G switches of old, in its place, a much more familiar feeling and looking GX switch with a standard Cherry MX stem. That would at least let me memorize what key to hit for which glyph. Because I had to look first at the numbers of the dynamic glyphs that were appearing in the combat bar and then look back at the game pad to find those numbers, then remove my hand from the wasd keys to reach those numbers (yes, I have small hands), I spent even less time looking at the screen than I usually do when using the mouse to stack and fire off glyphs. I only had a little time before yesterday's hangout try it out, but the first attempt was not very promising. Key 8 is already taken (W), so numbers 8, 9, and 0 are mapped to keys 9, 10 and 15. Right now, the top row is mapped to numbers 1-5. So my first instinct was to map the numbers to the keys with those numbers on them. So now where to map the glyph numbers on the game pad? I discovered that I have the same problem with the game pad as I do with the keyboard - I can't type the numbers blindly. I mapped the thumb button of my mouse to R (to use for stacking glyphs). The main reason I got the pad was to be able to use it to fire off spells from my dynamic deck more quickly with keyboard shortcuts rather than use the mouse to stack and click on glyphs. I mapped TAB to key 11 so I don't have to twist my hand to reach the TAB key with my litttle finger as I do on the keyboard. But at least I can click with both hands, so some of the pain in the mouse hand can be avoided (or re-directed to the left hand ). So my hopes of reducing the pain caused by endless series of double-clicks, especially during crafting, were dashed. I mapped the top thumb button to double-click, and it works on the OS level, but within SotA it is interpreted as a single click. The keys 8, 12, 13, and 14 are mapped to WASD by default, and I left it that way because key 13 has a bump on it that helps you find the right finger placement without looking. Long version with details about key mapping: When I click in the chat window with the mouse, spaces are suddenly added either before or in the middle of the first word I type. Aside from any problems I have adjusting to it, it negatively interferes with keyboard use. Unless I am able to find a better way to use it, it is not worth the money I spent on it. It is a Razer Orbweaver Chroma and it looks like this: I said I'd post a status report after receiving my Razer gamepad, so here goes.
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